Paul M. Christian

Creative technologist working in embodied XR and musical interfaces.

A body of work spanning VR installations, mixed reality instruments, homemade controllers, hand-tracked puppetry, and live sound-reactive projection systems.

Systems practice

Comfortable at the weird boundary between body, code, and room.

XR prototyping from concept to embodied install

Sensor, controller, and input-device invention

Spatial audio, synthesis, and instrument design

Realtime visual systems for stages and installations

Playful interfaces for learning complex technical ideas

Project index

Additional work

Web sound toy

Mandelbrot Muse

A fractal explorer that maps Mandelbrot escape-time values to harmonic overtones and sequences them with a Hilbert curve.

Web audioWebMIDIAdditive synthesisFractalsHilbert curves

Live visuals

Sound Reactive Projections for Xibaba

A rear-projection tarp installation where audience silhouettes merged with sound-reactive visuals across a sidewalk.

ProjectionInteractive visualsLive performance

Live visuals

Mike Olson Six Projects Release Show

A multi-projector Processing environment mapped to analog synthesis, using a virtual camera rig across perpendicular projectors.

ProcessingMax/MSPMIDI mappingSpaceNavigatorProjection design

2014

Homebrew Data Glove

A Razer Hydra-based VR glove with 6DOF tracking, homemade bend sensors, vibrotactile motors, and custom object interaction software.

ArduinoProcessingOculus Rift DK1HapticsBend sensors

2018

Digital Dalang Virtual Light / Shadow Puppets

Hand-tracked virtual shadow puppets and VFX Graph visuals used as a luminous backlight for Wayang Kulit at Burning Man.

UnityLeap MotionVFX GraphHand trackingInstallation

2019

Raya and the Last Dragon Crystal Shards

Hand-controlled smoke, magnetic crystal shards, and dragon magic effects for a digital Wayang Kulit production.

UnityHand trackingRealtime VFXPerformance systems